# Flippity Flip, Bottle Flip!

How are all these middle schoolers/grade 9s landing these bottle flips?

Before today I hadn’t seen any of our students doing this bottle flipping thing! But I had a feeling they had all done it before. Today we started an activity with watching trick shots of bottle flips and will end with us creating and solving linear equations.

I showed this video:

My students wanted to argue that some of the tricks were fake…. but they were glued to watching. They all had tried flipping bottles before and some said they were amazing at it.

I had a full water bottle with me and asked if I could flip this. They all shouted that it was too full. I tried flipping and it was a no go. So I cracked it open and drank a few gulps. “Nope….you still won’t be able to flip that Mr. Orr — too much water still.” Again, I tried flipping it and nope. Still not even close. “Mr. Orr you probably won’t be able to flip it even if it had the perfect amount of water.”  So I took a few more swigs. “Still no good sir.” As I was chugging….someone yelled out for me to STOP! I did…..then flipped that bottle…. and…..Boom! The class was blown away!

The next slide had them moving a line to show the water level and then having them estimate how many ml would be ideal.

Students were estimating between 100 and 200 ml.

“I think it’s 125 because that would be a quarter of the bottle. I think a quarter is the perfect amount of water.”

“I think it’s not 250ml because it has to be less than half…..but I think it’s not exactly half of that….so half of 250 is 125….but I’ll say 150ml.”

I shared all of their guesses:

They kept asking if they were going to get to flip any bottles?? I said, “This is math class….do you think we flip bottles in math class?”

Then I broke out the bottles.

Here is the plan. We are going to have a bottle flipping contest. Rules:

• Draw a line on your bottle where you think the ideal amount of water should be. Determine how much water to put into it in ml.
• When you know how much water you need record it on our chart….put exactly that much water in there.
• You must use your bottle for the contest.

Here are some pics of them working on this first part.

We had just enough time in this class to determine our volume, fill the bottle to verify it met the line, and practice flipping for about 10 minutes.

Part 2: The Contest

Students complete in five one minute trials. Recording how many “lands” they get each trial.

We average those five trials to develop your “Landing” equation! Who was the winner? What does their graph look like?

We use that equation to solve some problems. How many after ____minutes? How long will it take to make 100 lands? What does the equation look like if you have a head start of 5 lands?

I’ve modelled this lesson structure after this Paper Tossing activity and ultimately after Alex’s Card Tossing activity.

Featured Comment:

Mason:

Well I am a middle school student and I go to chesnee middle school and I think that I just might show this to MY math teacher even though I don’t like math but you just made me want to like math. I’m in the sixth grade.

# MEL3E Day 24 – Shortest Routes with Desmos

Warm Up: Estimation 180

Since last week we did the 1/4 cup of candy corn today we looked at estimating how many would be in the big bag.

We remembered that there was 19 candies in the 1/4 cup. For their too high and too low today I also had them find how many scoops of candy that would be. For example, Joey said too high might be 1000. So I had them determine how many scoops of 19 that would be. I then asked if this now still seems too high?

After all students had voiced their best guess and how many scoops it would be I showed the answer:

I asked them how Mr. Stadel determined the answer of 893 if he didn’t count. I let them study the info shown. Shanice piped up, “there was 47 scoops….so 19 x 47 = 893.”

Today we switched strands from Saving & Borrowing to Travel and Transportation. They all got out an iPad and went to this Desmos Activity.

The first problem has students drawing a route from our school to a Tim Horton’s. I asked them to try to draw the shortest route possible.

This had them hooked. Each wanted their route to be the shortest.

I took time here to show different routes students had drawn.

As a class we moved to the next screen where we estimated the actual distance.  A student pointed out that the map image had a scale in the bottom right corner. A small section was labeled to be 200m. They used that to help estimate the distance for their routes. But we needed a better way to determine who would have drawn the shortest route! Moving to screen 3 we used the points to determine the “map distance” for each section of our route.

Students filled in a description of each leg of their route and the distance in map units.

We measured the scale at the bottom to create a scale factor for this map.

I demonstrated how to use the scale factor to determine the actual distances in metres and kilometres. We went around the room voicing how far our routes were to see who had the shortest!! Moving to the 4th screen showed what Google would say.

That was problem 1 out of 5 in this Desmos activity. We started problem 2 but did not finish it. Tomorrow’s work!!

Having the students guess the shortest route first allows them to try something informal before we try to formalize it with actual distances. Desmos’ sketch tool allows them to draw, erase, undo, and re-draw those routes. The ability to wipe away their trials is so valuable. It allows them to take risks. It allows them to get deeper into their understanding.

Give it a try. I feel I’m missing some extension questions, or questions that dig a little deeper. Can you help me out and leave me some feedback in the comments? Thanks.

# Pentomino Puzzles

A few years ago I was introduced to a series of activities (through my then districts math consultant) that builds a driving need for students to create, simplify, and solve linear equations. I used the activity for a few years in a row while I taught grade 9 academic. Since then I had forgotten all about it (funny how that goes) UNTIL NOW!

The activity ran as a series of challenge puzzles around Pentominoes and a giant hundred grid chart.

Activity 1: Explore

Ask students in groups to choose this tile and place it on the hundreds chart so that it covers a sum of 135. The task seems so simple to start but unpacks some great math.

Allow them to determine this sum anyway they like.

I circulate and listen to their strategies. I give them very little feedback at this point. After a few minutes I choose some of those groups I heard interesting strategies to share..then let any other group share out their strategy.

Activity 2: Keep Exploring

I have them use the same tile and try again. Place the tile so that it covers a sum of 420. Listen to those strategies! Most groups that didn’t have a strategy before will try to adopt a strategy they heard last round. At this point most students will catch the strategy “If I divide the sum by 5, being like the average then I should have the middle number in the shape.”

This is where I stop and have a formal discussion as to why dividing by 5 here works? Will this always work? Will this always work with other shapes? What other shapes will this work with then?

We formalize the strategy.

Our big problem to start is not knowing where to place the tile. Let’s say I label the middle square n. What will the square immediately to the right of n always be? The left? The top? The bottom? Have them check this out by placing the tile repeatedly back on the grid.

Now let’s add all of those expressions up

The middle square must be a multiple of 5!!! I have them try this strategy out by throwing out another sum and have them place the tile.

Look at another tile!

We go back and outline that we could have chosen a different square to label n. Which results in a new equation and solves for different value…..but results in the same placement of the tile!!

We continue by me having them select different tiles, giving them sums, having them create equations and solving them. I love how hands-on this lesson is. Holding the tiles adds some “realness” which I feel drives the need to solve these equations.

However,

this year when I remembered this activity I wasn’t sure I still had the tiles kicking around (I found them later). I immediately made a digital version with Explain Everything.

The digital version gives each student their own copy and while working in groups can chat about what strategy worked and what didn’t. Before on the paper version….only one student could hold the tile. Also, when students have to voice their strategy through Explain Everything they have to have careful thought. They think about the words they want to use. We this careful thought they get to make their thinking visible for me!

One new addition to the activity I get to make here is that they can create their own pentomino…..and then their own puzzle to share with their classmates.

Since then I also created the activity with some help from the team over at Desmos

Click to access and rune the teacher.desmos.com activity

I love their new conversation tools….I get to pause the class and discuss when needed!

Students can even sketch their new tile and create an expression to match!

Desmos even added some nice extension questions. Love it!

In the future the next time I explore this lesson I see a blend of hands on tiles with digital support. I think having the best of both worlds here can pack a powerful 1-2-3-4-5 punch!

Access the Desmos Activity

# Promote Struggle – A Hero’s Journey in Math Class

While in Miami for the Apple Distinguished Educators Institute we saw a speaker from Pixar (I can’t recall his name) discuss the aspects of Story. More specifically he spoke about the Hero’s Journey. That talk really hit home for me. Below is how I interpreted his message and how it relates to my classroom.

## A Hero’s Journey

All of these characters take a hero’s journey….

Since I’m a math teacher describing the Hero’s Journey is best done with……a graph (English teachers will know it’s shown as a cycle).

On a time vs. Tension graph the Hero’s Journey looks like this: Time is the length of the journey….or story. The tension is felt by the audience.

In the beginning the hero is introduced, the main conflict is introduced, his/her world starts to change. As the story continues the hero must battle the forces of evil & go through struggle. They must experience conflict. It’s the conflict that the hero learns about themselves. They learn their strengths and weaknesses. It’s the struggle that makes the ending awesome. Its the struggle that make the hero see the solution. It’s the lessons they’ve learned in the struggle that let’s them go aha! I know what I need to do! The story would mean nothing to the hero and the audience if the climax was much earlier in the timeline. As the story ends the character returns to a NEW normal. They take their learning and come out stronger on the other side.

This curve we see above is nothing new to us. This curve is what learners go through. It’s a Learner’s Journey too.

Now, if we take a look at our traditional math classrooms we have a format much like this:

Photo credit: Kyle Pearce

Let’s look at that structure on the Time Tension graph.

After we take up homework, we introduce the new lesson or topic or problem to work on. It’s unfamiliar so tension in our students starts to increase.  But what happens is that as the tension rises it immediately falls back down. And my good buddy Kyle Pearce mentioned to me that the tension doesn’t fall all the way back to the axis….a good number of our students feel that tension permanently.

Why does the tension fall immediately?

We make that happen. We relieve students of their pain by immediately telling them HOW to solve the problem.

It’s Our examples & solutions. Students don’t get a chance to struggle & discover, Therefore the math formula, strategy or algorithm means nothing to them! The memorizers will memorize and do ok, and the non-memorizers lose again. The ideas and strategies have no real value to them.

I think students should feel the need for the math they learn. They should experience struggle ….just like the hero.

Let’s take the old model of our lessons and change it to match the Hero’s Journey. It’s the struggle that adds value to their learning. Let’s move the reveal of math rules etc farther in the timeline. Let’s let the students productively struggle through problems. The reveal of the “math” will mean so much more after students see and/or feel the need for it.

An example in my class this week came when I wanted to teach students how to determine an equation of a quadratic function when given some key points.

I gave them this simple Desmos Activity Builder slide.

Students already knew about vertex form of a quadratic function so I knew they could put in most of this equation. It’s the “a” value that they really didn’t know how to get efficiently. So I saw a lot of this…

Students used trial and error to find -1/4 as the right “a” value. But we then asked “How do we know that’s the right one?” We then discussed plugging in a point to check to see if the right side equals the left side. They had a few more slides just like this but with different points. By the end of the last slide you could see that they really wanted a more efficient way of determining the “a” value than guessing and checking. This is where I stepped in and we discussed the idea of using one of the points and the equation to solve for the “a” value. Everyone was on board! They all had struggled before we discovered an efficient strategy. They all wanted it. If I had started class by showing them the first slide and then just telling them how to do it, I would see lack of understanding of why and bored faces.

It’s the struggle that makes the math worth it! Let’s let our students be Heroes. How are you promoting struggle in your classroom? I would love to hear of your ways. Leave a comment below.

Click here to grab the Desmos Activity Builder Activity I showed above.