Act 1: Show the video…
At this point we’ll generate questions, wonder things while being curious. If we pause here some will want to know where he lands….then we should wonder how many points he’ll get. So let’s tackle those…..by first estimating. Cue…PearDeck!
Students use the draggable point to place where they think Mario will land. Have a discussion on parabolas/quadratics (other lesson).
Play the rest of the video……and then show this slide on PearDeck.
Not only do we want students to guess how many points Mario should get……let’s get them to fill in the point distribution. Should it go up “evenly” or “rapidly”. Fill in the points along the scale.
Develop the idea that the points depends on the height of the pole. Students should ask for the distances…….have them measure. Hand out this to use with rulers
They then use the Desmos file to test out different models. Have them go through fitting curves for linear, quadratic, and exponential models. After fitting THEIR best curves, have them use the regression built into Desmos.
They should develop an estimate for the points for each model…..then make a decision on what Nintendo did. Back to PearDeck:
Finally let’s reveal the answer…..what did Nintendo really do?
Act 3: Final Answer
PearDeck File – Super Mario
Desmos Page – Super Mario